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LAYOUT: Sugar Bytes Egoist Performance Layout - MIDI Designer Q&A

Rating: SilverLAYOUT: Sugar Bytes Egoist Performance Layout

+1 vote
Rating: Silver
asked Jul 26, 2015 in Community Shares by clif (1,150 points)
edited Jul 20, 2016 by MIDI Designer Team (Dan)
In Slice mode, the triggering is totally chaotic and it seems there's no transposition rule to correct the mapping.

Hi Clif, everything works with your layout but the Slice mode is absolutely incoherent. There's no + 1 or -1 octave offset. A few examples: among 16 slices, 3 slices are "correct"(their number correspond to the button on the layout), the same slice can be triggered by 3 or 4 buttons, a slice is triggered but there's no sound, a slice is triggered but it stops too soon, without playing its part, even with the "length" feature at its maximum and the envelope too, and with the finger still pressing the button. And of course, there is no similarities from one preset to another one, so I can't find a pattern in its incoherence. I checked the settings of each button of the Slice layout and I found nothing which might explain why Egoist behaves like this. I carefully checked all the settings which might interfere and cause this nonsense, there's no other apps running so it can't be midi conflict between apps or from another source.... I'm stuck !

Do  you have an idea about the reason of all this ? Thank you for your help and thanks so much for your awesome Midi Designer maps !
Hey, my friend. Sorry for the delay in getting back to you.

So, Slice mode triggers the slice steps as they are configured with the sliders and other controls in the slicer view, NOT as they are divided up in the slicer itself. If you go to preset "95 GUITTI" in the "SUGAR BYTES A" bank, and select pattern 3 (it will be selected automatically when you load the preset), you can see that the sliders are assigned 1 thru 16 in sequence, so when you are in slice key mode, the triggers should work exactly as you expect. However, if you select pattern 2 of the same preset, you can see that the sliders have been moved around, so that (for example) the 4th button actually triggers slice 15 at the top.

The pitch, level, direction, and attack/decay controls are also taken into account when triggering in this mode, so if the level is all the way down on one of the slicer steps, you won't hear the sample being played.

Let me know if that helps. :)